Enhancing Long Jump Performance in Physical Education: A Randomized Controlled Trial of the Good Behaviour Game with Middle School Students

A Randomized Controlled Trial of the Good Behaviour Game with Middle School Students

Authors

  • Olfa Tounsi National Observatory of Sport, Tunis, Tunisia https://orcid.org/0000-0001-9867-7906
  • Wissem Dhahbi High Institute of Sport and Physical Education of El Kef, University of Jendouba, El Kef, Tunisia; Training Department, Qatar Police Academy, Police College, Doha, Qatar
  • Aymen Ben Othman National Center of Medicine and Science in Sport, Tunis, Tunisia
  • Alin Larion Ovidius University of Constanta, Faculty of Physical Education and Sport, Constanta https://orcid.org/0000-0001-6419-5095
  • Antoanela Oltean Ovidius University of Constanta, Faculty of Physical Education and Sport, Constanta
  • Antonio Frizziero Department of Biomedical, Surgical and Dental Sciences, University of Milan, 20122 Milano, Italy; Department of Physical and Rehabilitative Medicine, ASST "Gaetano Pini" CTO, 20122 Milano, Italy
  • Johnny Padulo
  • Dražen Čular
  • Dino Belošević

DOI:

https://doi.org/10.51371/issn.1840-2976.585

Keywords:

Adolescent development, Behavioural objectives, Group contingency, Motor skills, Performance assessment, Physical fitness, Skill acquisition, Sports pedagogy

Abstract

Purpose: This study investigated the effect of the Good Behaviour Game (GBG) on targeted motor performance metrics during long jump instruction.

Methods: In this randomized controlled trial, 40 middle school students (age: 13.10±.40 years) were equally distributed between experimental and control-groups. The experimental group received the GBG intervention integrated into their regular physical education curriculum, while the control group participated in standard physical education sessions. Long jump performance was evaluated through jump distance and number of successful jumps.

Results: The experimental group showed significantly greater improvements in jump distance (males: 29.80%; females: 27.70%) compared to controls (males: 17.30%; females: 16.70%), with a significant Group × Time interaction (P<.001, ηp2 = .46). For successful jumps, the GBG group achieved markedly greater improvements (males: +1.10 jumps; females: +1.40 jumps) versus controls (males: +.60; females: +.50), yielding large effect sizes (Cohen’s d > 1.90) for all comparisons. While females in the experimental group demonstrated a particularly pronounced improvement in successful jumps, no significant sex differences were observed in relative improvements for jump distance. The GBG significantly enhanced both quantitative and qualitative dimensions of long jump performance. Conclusions: These findings extend the established GBG literature beyond behavioural management applications into performance enhancement domains, demonstrating its utility as a powerful pedagogical tool for enhancing targeted motor skills in physical education.

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Published

26-06-2026

How to Cite

Tounsi, O., Dhahbi, W., Ben Othman, A., Larion, A., Oltean, A., Frizziero, A., Padulo, J., Čular, D. ., & Belošević, D. (2026). Enhancing Long Jump Performance in Physical Education: A Randomized Controlled Trial of the Good Behaviour Game with Middle School Students: A Randomized Controlled Trial of the Good Behaviour Game with Middle School Students. Acta Kinesiologica, (00). https://doi.org/10.51371/issn.1840-2976.585

Issue

Section

Original Scientific Article

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